Steel Dragon Shipyards
Enhanced upgrades and Alliance upgrades
Damage control and Engine Overhaul
Steel Dragon Shiparyds
Welcome to SDS!
Welcome to Steel Dragon Shipyard, located on Persephone right off the Spaceport or if you are docked in Eavesdown we are right there as well. We handled all of your upgrading and repair needs for almost every ship in the ‘verse. Captain Sinklar Fist is owner and operator of the shipyards. The shipyards has diverse talent Robin Beckett, Tam, Jacob Storn and Matitie Reinhart.
We have a vender inside the shipyard for your quick purchase needs. These items are listed below so please help yourself.
|EVA O2 Tank||100|
|Adjustable Target Dummy||150|
Here at Steel Dragon Shipyards we provide you with the best and the most up today upgrades that the ‘verse can provide. Our specialty items include but are not limited to the following below:
Average Services - These services are what we deem as to be the weekly or monthly tune up for ships. A standard damage control check, tune up and overhaul of the engine to get all seven systems to 100% and nothing says new ship like a shiny pay job!
Enhanced Service line - These services are what we deem to be something special for the ship. 'New Captains' tend to come looking for such services to enhance performance and systems to push their ship farther than what was originally designed.
|Product Name||Product Notes|
|Enhanced Sensor Array|
|Enhanced Acceleration System||This unit, available in four levels, drastically increases the ships peak acceleration/deceleration ratio. The new performance mostly is reached due to added fuel injectors in use during the Accel/Decel phase of the ship. Each level adds 10% to the acceleration rate, for a maximum possible increase of 40%.|
|Enhanced Drive System||This enhancement is highly useful for getting across the black faster. A general upgrade like this will supply you with 5% speed increase. Available in four levels, for a maximum possible upgrade of 20%.|
|Enhanced Life Support System||This enhancement is highly useful for getting more crew on a ship as it's used too. It's rather expensive though, and the maximum a ship can handle is 150% of people. Each of the five levels available adds 10% of power to a system.|
|Enhanced Reactor System||This enhancement is highly useful for getting that little extra juice out of your reactors. A general upgrade like this will supply you with 5% power increase. Four levels available for a total increase of 20%.|
|Remote System Control||This unit, is the receiver and control system for the reactor. It not only includes the necessary equipment to up link to the remotes, but also a set control systems, to send reactor information back to the remotes. Dues to frequency assignments, every unit only can link with 3 Remotes.|
|Enhanced Thrust System||This enhancement affects your turn rate in the black.Possibly old info: Three levels available. For a Class Default turn rate of 5, Upgrade 1 increases to 10, upgrade 2 increases to 20, and upgrade 3 increases to 40.|
Alliance Licensed - These services are allowed to Alliance approved ships only. Captains must have Alliance certification documentation for services of these kinds. Without such documents we are not allowed to add any of these services onto ships.
|Product Name||Product Notes|
|Armor Plate||Extra plating added to your ship for protection of the hull.
Adds 10 hull points per 5000 up to an Increase of 50 MAX per Transport class, or 100 MAX for Capital ships.
|Light Kinetic Ammo||Basically magnetized 50 cal rounds, to enable slight tracking this ammo is used for the
Light Kinetic Cannon. One ammo container contains 1000 rounds. NOTE: You are expected to have Ammo on board for your Weapons Platforms if you expect to be able to fire your ships weapons, again this is an RP based system for now.
|Light Kinetic Cannon||The Light kinetic cannon is nothing more then a rather big spaceworthy cal 50 cannon. It's more for point defense and close ship to ship as well as ground support fire then anything else. NOTE: Hspace Combat is as of yet, not supported on Serenity, there are rules dealing with Ship to Ship Combat, for now Weapons are often stored in a locker in a hidden room. Away from Alliance eyes.|
|Missles||10, 25, 50, 100 pounders|
|Missile Rack||The Missile racks are the launch points for the typical missiles in the verse, either concealed or open they can hold varying amounts of missiles. NOTE: Hspace Combat is as of yet, not supported on Serenity, there are rules dealing with Ship to Ship Combat, for now Weapons are often stored in a locker in a hidden room. Away from Alliance eyes.|