The help files for the Flight Console have been separated into 4 groups and are as follows.
To power a system, you need only type the systems name. Most of them can be typed short.
- Example: Aft
Powers up Aft Shields.
To power system down, type the system name followed by 'off'.
- Example: Aft Off
Powers down the aft shields.
Note: You must man an Engineering Console and type Power to power up the reactor before allocating power to other systems.
- Syntax: plot <x> <y> <z>
Plots a course for <x> <y> <x>.
- Syntax: head <XY> mark <Z>
Sets the ships heading to <XY> mark <Z>.
- Syntax: inter <contact>
Sets an intercept course for <contact>
- Syntax: ss <speed>
Sets speed of the ship to <speed>. (Must be used before you can Afterburn)
- Syntax: afterburn
Sets the ship to Hardburn speed.
- Syntax: noburn
Brings the afterburners offline.
- Syntax: stat
Shows the Navigation Stats screen.
- Syntax: taxi <direction>
Move's a ship on the ground in the direction chosen.
- Syntax: srep
Gives a sensor report
- Syntax: scan <contact>
Scans <contact> for information such as Ship Class or Landing Locations.
- Syntax: view
Use when landed to get a view outside the ship.
- Syntax: land <contact>/<location>
Lands the ships on <contact> and at <location>. Locations will be listed on the scan of <contact>.
- Syntax: gdock <ShipName>/<Bay>[<=Code>]
Docks the ship into <Bay> on landed <ShipName>, <Code> is optional, and only needed for those with a code set. I.e. 'gdock <ShipName>/<Bay>' works when no code present. See 'view' above to get a list of <ShipName>s.
- Syntax: launch
Launches you from a contact, whether it be another ship, or a planet.
- Syntax: accel info
Reports the Acceleration Status of the ship.
- Syntax: decel info
Reports the Deceleration Status of the ship.